![meat gazer meme meat gazer meme](https://pics.onsizzle.com/8-foods-you-didnt-fr-worcestershire-sauce-know-contained-meat-4934036.png)
Each level can grant an increase of Success Rate/ Chance or Work Speed, depending of the Abnormality. Observation Levels: When unlocking completely one of the sections, it will grant an Observation Level, up to 4 levels. The defenses show their vulnerability against the 4 types of damage: Red, White, Black and Pale. Escape Information: Display the Qliphoth Counter, its initial count or with an 'X' if not using it and the defenses of the Abnormality if it's able to breach, escaping from their containment and needed to be re-contained by 'Suppression Work', sending employees to attack the Abnormality until its HP drops to 0.If the Work Favor of the respective work is not yet unlocked, the Success Rate will remain hidden and classified as 'Unknown.' When selecting an employee to perform a work on an Abnormality, the overall Success Rate of the work will be shown as: Very Low, Low, Common, High or Very High. Work Preferences/Favor: A list of 4 minor sections that unlock the overall preferences of the respective work, showing the Success Rate for the each 5 level of that work, depending on the stat level of the employee performing that work.
![meat gazer meme meat gazer meme](https://i.pinimg.com/originals/ae/61/35/ae61354a9d85dcf4ee812c21cee3ea13.png)
![meat gazer meme meat gazer meme](https://pics.onsizzle.com/me-making-fun-of-vegans-vs-me-watching-a-documentary-35812079.png)
There can be multiple Managerial Works to unlock, each one displaying different information of the Abnormality. This can be information about the Qliphoth Counter, work preferences, harmful effects, breaching abilities and others. Managerial Works: Helpful notes that inform about the effects and 'rules' to handle the Abnormality.It will change the current name of the Abnormality's containment unit and display its Qliphoth Counter, if it has any (Otherwise, shown with an 'X'). Basic Information: Unlock the basic info of the Abnormality, including Name, Portrait, Subject Number, Risk Level, E-Boxes, Range of Mental Results, Attack Damage and Damage Type.Depending of the Risk Level, the cost of the sections will change. There are 4 sections of information, each one unlockable by spending PE-Boxes. To access their Information Tab, the player must click on the name of the Abnormality while in the Management Phase or their portrait while in the Deployment Phase. New Abnormalities don't possess any information unlocked and only their Subject Number will be displayed for their name. The PE-Boxes of the Abnormality are saved permanently over days and new games, as well any information unlocked. PE-Boxes are positive energy that will be collected at the end of the task and added to the Energy Quota, while NE-Boxes are negative energy that is discarded as a 'fail work', which will also damage the employee working with the Abnormality.Įncyclopedia/Information Section: Any PE-Boxes collected at the end of the task will also be added to the respective to be used as 'points' to unlock information about that Abnormality and its equipment. Depending on the work preference and other stats, the Abnormality will produce an amount of E-Boxes. Works and Interactions: The main interaction with the Abnormalities are by sending Agents to their containment rooms to perform one of the four works available: Instinct, Insight, Attachment, and Repression. At the middle is the Abnormality, to which player can assign works by clicking on the room. The Containment Units display the name of the Abnormality and the Qliphoth Counter (initially "?") at the top, their Risk Level (If unlocked) and amount of PE-Boxes collected at the top left, and at the left side a bar that fills when work is performed, displaying the amount of PE and NE-Boxes produced. At the start of most days, the player must choose one Abnormality to add to their facility, usually from a selection of 3. The Abnormalities contained are divided into the different departments available, usually housing 4 to 8 Abnormalities per Department in their units. This section will explain the basics of them and most features that the Abnormalities share.Ĭontainment: Abnormalities are contained in 'Containment Units', zones where they reside at the start of the day in passive states. The Abnormalities possess different aspects in-game, from information to effects.